If we keep on about it then maybe the Devs will take action. We have to keep going on about Virgo, as it will ruin the game for players who dedicated their in-game life to the defensive path in this game. Given the infrequency of attack/plunder though and the ability to merely collect promptly, I agree for the sake of progress defense is not worth the space - and I haven't invested in it at all once i got over the 'what if i want it back' and deleted my monastery on my first world. Your attacker will have to make use of attributes like stealth or flying to get the win. Now if you level your defense GBs to levels that correspond with those top attackers offense buildings and have 150/1000 bonus instead you'll be looking at (2.5/3) A/D ratio and probably 3-6 damage per attack and 2-3 hits to kill an attacking unit. Meanwhile your defense's attack will correspond to (1/3) A/D ratio which is likely 1-2 or 1-3 damage range and 5-7 or so attacks to kill an attacking unit. Assuming ybut base stats are comparable values you're looking at the attacker hitting for the damage range corresponding to (6/11) A/D ratio which would either be 1-4 or 2-4 damage per attack. Your defense without GBs will have say 0/1000 bonus. Your top attacker will have say 500/200 bonus. IF you for whatever reason value stopping attacks, it's important to diversify your investment in defense into the GBs particularly.
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